MPAV: Rigging & Animation

This program is designed to provide a comprehensive understanding of regular to technical animation skills. You will acquire extensive knowledge and practical experience in various animation styles.

About This Course

This program is designed to provide a comprehensive understanding of regular to technical animation skills. You will acquire extensive knowledge and practical experience in various animation styles.

Rigging and animation are crucial components for bringing characters to life, whether they are humans, aliens, creatures, or vehicles. These two elements are the fine art of creating believable and relatable stories through your animations.

With the animation industry constantly evolving, this program will expose you to various animation styles that have been developed to date and those that are currently emerging. You will have the opportunity to explore different techniques and styles to create unique and engaging animations that meet the industry standards.

LevelMaster
Duration24 Months
Hours960 Hrs.
Softwares17 Softwares

What will you learn in this program?

  • Creation of proper control rigs as per project requirement.
  • Creating rigs for Props, Mechanical and toon character.
  • Understanding of using muscle rig for realistic human and creature character.
  • Creation of custom rigs to increase productivity.
  • Rigging set up to take care of CHF (Cloth, Hair, Fur) and other related Physics.
  • Techniques to make the production pipeline better.
  • Thorough understanding of Principles of Animation.
  • Shot preparation using acting for animation.
  • Achieve various Animation styles as per the project genre.
  • Develop overall artistic sense and creativity.

Pre-Production (Sketching and storyboarding)

60 hrs.

Photoshop  (Photo editing and compositing)

40 hrs.

3ds Max – Introduction (3D software and gaming, architecture and assets)

50 hrs.
Maya – Foundation (Advanced 3D software for movies, series and visual effects)220 hrs.

After Effects (Visual effects, motion graphics and compositing)

70 hrs.

Premiere Pro (Video editing and effects)

30 hrs.
Adobe Audition (sound editing and effects)10 hrs.
 Total 480 hrs.

Maya (Rigging – props/mechanical/toon/blendshapes )

100 hrs.
Maya (Skinning)20 hrs.
3ds Max (Understanding of biped tools and skinning)20 hrs.
Maya (Animation – product/mech/toon/props)100 hrs.
                                                                                                                                        Total                                                                          240 hrs.

Maya (Rigging – facial, hyper realistic char, quadruped, muscles)

80 hrs.

Maya (Advanced skinning)

20 hrs.

Maya (Animation – character, quadruped, facial, performance act)

100 hrs.

Motion Capture (Data processing)

20 hrs.

Katana (Advanced look developement and Rendering)

14 hrs.

After Effects (3D compositing)

6 hrs.
 Total 240 hrs.

Applicable Jobs

Applicable Jobs

3D Rigger

3D Layout Artist

3D Animator

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Applicable Jobs

  • 3D Rigger
  • 3D Layout Artist
  • 3D Animator