This program is designed to provide a comprehensive understanding of regular to technical animation skills. You will acquire extensive knowledge and practical experience in various animation styles.
This program is designed to provide a comprehensive understanding of regular to technical animation skills. You will acquire extensive knowledge and practical experience in various animation styles.
Rigging and animation are crucial components for bringing characters to life, whether they are humans, aliens, creatures, or vehicles. These two elements are the fine art of creating believable and relatable stories through your animations.
With the animation industry constantly evolving, this program will expose you to various animation styles that have been developed to date and those that are currently emerging. You will have the opportunity to explore different techniques and styles to create unique and engaging animations that meet the industry standards.
Level | Master |
Duration | 24 Months |
Hours | 960 Hrs. |
Softwares | 17 Softwares |
![]() | Pre-Production (Sketching and storyboarding) | 60 hrs. |
![]() | Photoshop (Photo editing and compositing) | 40 hrs. |
![]() | 3ds Max – Introduction (3D software and gaming, architecture and assets) | 50 hrs. |
![]() | Maya – Foundation (Advanced 3D software for movies, series and visual effects) | 220 hrs. |
![]() | After Effects (Visual effects, motion graphics and compositing) | 70 hrs. |
![]() | Premiere Pro (Video editing and effects) | 30 hrs. |
![]() | Adobe Audition (sound editing and effects) | 10 hrs. |
Total | 480 hrs. |
![]() | Maya (Rigging – props/mechanical/toon/blendshapes ) | 100 hrs. | |
![]() | Maya (Skinning) | 20 hrs. | |
![]() | 3ds Max (Understanding of biped tools and skinning) | 20 hrs. | |
![]() | Maya (Animation – product/mech/toon/props) | 100 hrs. | |
Total | 240 hrs. |
![]() | Maya (Rigging – facial, hyper realistic char, quadruped, muscles) | 80 hrs. |
![]() | Maya (Advanced skinning) | 20 hrs. |
![]() | Maya (Animation – character, quadruped, facial, performance act) | 100 hrs. |
![]() | Motion Capture (Data processing) | 20 hrs. |
![]() | Katana (Advanced look developement and Rendering) | 14 hrs. |
![]() | After Effects (3D compositing) | 6 hrs. |
Total | 240 hrs. |
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