The Masters in Game Art is a specialized program designed to equip students with the technical and creative skills required to excel in the field of Game asset design and integration.
During the course, students learn how to create compelling characters, environments, weapons, vehicles and other game assets, utilizing various software tools such as Autodesk Maya, ZBrush, Substance Painter and integration using Unity and Unreal engine. They also develop skills in storytelling, concept art, game design, and project management, which are essential for success in the industry.
Level
Duration
Duration
Hours
Softwares
Skills
Pre-Production (Sketching, concept art for game designs) | 60 hrs. | |
Photoshop (Photo editing and compositing) | 40 hrs. | |
3ds Max (3D software for gaming and assets) | 60 hrs. | |
Maya – Foundation (3D software for game asset) | 100 hrs. | |
Zbrush (Sculpting software) | 30 hrs. | |
Megascans (Fundamentals of Megascans) | 20 hrs. | |
Total | 320 hrs. |
3ds Max (Game props and env modeling) | 50 hrs. | |
Maya (Detailed character modeling) | 100 hrs. | |
Houdini (Procedural modeling & game development toolkit) | 50 hrs. | |
Zbrush (Digital sculpting tool) | 40 hrs. | |
Substance Painter (Incredibly powerful 3D painting tool) | 40 hrs. | |
Substance Designer (Incredibly powerful 3d painting tool) | 30 hrs. | |
Marvelous Designer (Advanced cloth designer tool) | 20 hrs. | |
Marmoset Toolbag (Realtime rendering and texture baking tool) | 10 hrs. | |
Total | 340 hrs. |
Topogun (Advanced repotology software) | 10 hrs. | |
Speed tree for games (Creating high detailed vegetation for games) | 10 hrs. | |
Spark AR, VR (Augmented reality platform to create games AR effecta for mobile cameras) | 10 hrs. | |
Mari (High-resolution advanced texture painting) | 30 hrs. | |
Unity Engine (Asset integration game engine) | 100 hrs. | |
Unreal Engine (Game development platform) | 160 hrs. | |
Total | 320 hrs. |
Eligibility
1ST RANK
Eligibility
1ST RANK
Eligibility
1ST RANK
Eligibility
1ST RANK
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