MPGA: Game Art
980 Hours (Training + Practical) | 24 Months

4.8 Rating

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+15 More Softwares
- Real-World Project Experience
- High Placement Support
- Flexible Learning Modes (Online & Offline)
- Access to State-of-the-Art Facilities
- Global Networking Opportunities
- Personalized Career Guidance and Portfolio Development
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ABOUT FRAMEBOXX
Frameboxx Best Animation VFX & Gaming Institute in Thane & Vashi
Embark on a creative journey with our all-encompassing training programs in Gaming, Animation, VFX, Graphics, and Web Design. Our institute offers hands-on experience with the latest tools and techniques, guided by industry experts, to help you build a solid foundation in digital arts. From crafting immersive video games and stunning animations to designing visually compelling graphics and user-friendly websites, our courses are tailored to equip you with the skills needed to thrive in today's competitive digital landscape. Join us to transform your passion into a rewarding career!
Industry Endorsed Curriculum
Advance Training Techniques
Highly Experienced Faculties
Get 100% Placement Assistance by enrolling in MPGA: Game Art
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Course Highlights
Experiential Learning
Advance Curriculum
25 + Plus assignments
Classroom /virtual access
100% Practical training
Live case study
100% Placement Assistance
Extended Time Access (ETA)
Industry Professionals as Faculty
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About This Course
The Masters in Game Art is a specialized program designed to equip students with the technical and creative skills required to excel in the field of Game asset design and integration. During the course,
students learn how to create compelling characters, environments, weapons, vehicles and other game assets, utilizing various software tools such as Autodesk Maya, ZBrush, Substance Painter and integration using Unity and Unreal engine. They also develop skills in storytelling, concept art, game design, and project management, which are essential for success in the industry.
What will you learn in this Program?
- Learn to create 3D art assets for various game genres, including characters, environments, weapons, and props.
- Gain expertise in industry-standard software and tools.
- Understand the principles of game design, including storytelling, world-building, and game mechanics.
- Develop skills in concept art, illustration, and character design to create unique and compelling game worlds.
- Learn to work with game engines such as Unreal and Unity, and how to optimize assets for different platforms and devices.
- Explore emerging technologies like augmented reality (AR) and virtual reality (VR), and learn how to use them to enhance the player experience.
- Deployment and optimization of all 3D elements for faster rendering.
Applicable jobs after successful completion of this program:
- Game Designer
- Game Animator
- Game Tester
- Game Programmer/Developer
- Gaming 3D Artist
- Unity/Unreal Developer
This program is aligned with MESC QPNOS: MES/Q0502, Q0504, Q0510, Q0701, Q2501, Q2502, Q2503.
Why Choose This Course?
The Masters in Game Art program is designed to provide both a strong foundational understanding and advanced expertise in 3D asset creation. With hands-on training, industry-standard software, and expert guidance, students gain practical experience and the necessary skills to succeed in the fast-paced world of game design and development. Whether you're looking to work on blockbuster games or cutting-edge AR/VR projects, this program will provide you with the tools and insights needed for success.
Enquire now to begin your journey in game art and unlock career opportunities in the exciting world of gaming.
Level | Master |
Duration | 24 Months |
Hours | 980 Hrs. |
Softwares | 20 Softwares |
Course Syllabus
The Masters in Game Art is a specialized program designed to equip students with the technical and creative skills required to excel in the field of Game asset design and integration.
During the course, students learn how to create compelling characters, environments, weapons, vehicles, and other game assets, utilizing various software tools such as Autodesk Maya, ZBrush, Substance Painter, and integration using Unity and Unreal engine. They also develop skills in storytelling, concept art, game design, and project management, which are essential for success in the industry.
Module 1: Foundation
Software | Hours |
---|---|
Pre-Production (Sketching, concept art for game designs) | 60 hrs |
Photoshop (Photo editing and compositing) | 40 hrs |
3ds Max (3D software for gaming and assets) | 60 hrs |
Maya - Foundation (3D software for game asset) | 100 hrs |
Zbrush (Sculpting software) | 30 hrs |
Megascans (Fundamentals of Megascans) | 20 hrs |
Total | 320 hrs |
Module 2: Intermediate
Software | Hours |
---|---|
3ds Max (Game props and env modeling) | 50 hrs |
Maya (Detailed character modeling) | 100 hrs |
Houdini (Procedural modeling & game development toolkit) | 50 hrs |
Zbrush (Digital sculpting tool) | 40 hrs |
Substance Painter (Incredibly powerful 3D painting tool) | 40 hrs |
Substance Designer (Incredibly powerful 3D painting tool) | 30 hrs |
Marvelous Designer (Advanced cloth designer tool) | 20 hrs |
Marmoset Toolbag (Realtime rendering and texture baking tool) | 10 hrs |
Total | 340 hrs |
Module 3: Masters + Portfolio Development
Software | Hours |
---|---|
Topogun (Advanced retopology software) | 10 hrs |
Speed Tree for games (Creating high detailed vegetation for games) | 10 hrs |
Spark AR, VR (Augmented reality platform to create games AR effects for mobile cameras) | 10 hrs |
Mari (High-resolution advanced texture painting) | 30 hrs |
Unity Engine (Asset integration game engine) | 100 hrs |
Unreal Engine (Game development platform) | 160 hrs |
Total | 320 hrs |